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petersen Guest
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Posted: Feb 28, 2004 7:27pm Post subject: how to change the prefixes (~ & ...) for unrealircd |
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hi,
in the past i saw a lot of irc networks running unrealircd with different prefixes like ! for ~ (founder) and ! for & (admin). so my question how i could change this ? i read the unreal faq etc (http://www.vulnscan.org/UnrealIrcd/faq/#31) but i don't care of support - and i know that it works fine - im running the latest unrealircd version(Unreal3.2-RC1).
would be great if someone could help me.
thx in advance - petersen |
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petersensen Guest
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Posted: Feb 28, 2004 7:45pm Post subject: Re: how to change the prefixes (~ & ...) for unrealircd |
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| petersen wrote: | hi,
...prefixes like ! for ~ (founder) and ! for & (admin). |
...prefixes like * for ~ (founder) and ! for & (admin)
now its right  |
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al5001 Lurker

Joined: 17 Jul 2003 Posts: 181 Location: Canada
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Posted: Feb 28, 2004 11:37pm Post subject: |
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I seriously have no clue why you want to change the token for channel owner...
I prefer to stay with only the @ % and +.... or @ + and -...
The ~ and & symbols look unprofessional somehow, as it makes the IRCd look kiddy-like. When you run ./Config you can specify to not have these characters and to use the old style ones. I prefer it without the ~ and &.
But, if you are so eager to find out how to change ~ to !, edit Unreal3.2/src/channel.c
Go to line 5190 and change:
buf[idx++] = '~';
To:
buf[idx++] = '!';
Then save the file, run "make", then restart your IRCd. |
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U Eleet

Joined: 18 Jun 2003 Posts: 521 Location: IRC
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Posted: Feb 29, 2004 10:01am Post subject: |
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You have to enable them in the config. Not to be rude, but RTFM.
They don't come enabled by default-which is good. I didn't want them, and didn't have to do anything fancy to prevent them  |
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al5001 Lurker

Joined: 17 Jul 2003 Posts: 181 Location: Canada
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Posted: Feb 29, 2004 7:06pm Post subject: |
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| I know how to disable them, and I have disabled them. I just don't understand why people want so many things changed on the IRCd to make it look worse. |
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petersen Guest
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Posted: Mar 03, 2004 10:42am Post subject: |
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thx a lot for the quick reply al5001 - i understand your opinion - but i just wondered how they do this so its just for my general knowledge
cheers petersen |
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