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Surfing_Pikachu Guest
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Posted: Feb 26, 2004 12:32am Post subject: Invisible Module |
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| Anyone has the invisible module for Unreal? I know they no longer include it in the ircd, was just wondering if anyone has it. |
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dj4aces none

Joined: 25 Feb 2004 Posts: 10
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Posted: Feb 26, 2004 1:21am Post subject: |
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Why anyone ever needed +I is a mystery to me to begin with. It takes all the fun out of doing -real- detective work, IMHO
Also, the +I module was quite buggy, as well as pretty unethical.
As for knowing anyone who might have it, I'm afraid I don't. Have you searched around on Google? |
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U Eleet

Joined: 18 Jun 2003 Posts: 521 Location: IRC
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Posted: Feb 26, 2004 7:54am Post subject: |
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I do hope they didn't make a module ressurecting this mode. Besides the fact its easily open to abuse, it also generated a lot of false bug reports. Simply put-services won't work well with a mode that makes someone invisible, it causes desynchs all over the place.
At least if its a module then people can tell who isn't running it. Thank god for that little bit of hope  |
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al5001 Lurker

Joined: 17 Jul 2003 Posts: 181 Location: Canada
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Posted: Feb 26, 2004 11:07am Post subject: |
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| Maybe we need to have a mode that any user and bot/services agent can set that will hide them from being listed in /lusers, as well, make it show only IRC Ops on the server you connected to, not from the whole network. |
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codemastr Idler

Joined: 05 Feb 2004 Posts: 345
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Posted: Feb 26, 2004 6:32pm Post subject: |
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| If you were to add the invisibility.so of an old release to Unreal, it would not work. That module relied heavily on internal support from the IRCd. That support is gone and it will not be returning. I guess you'll just have to learn not to spy on your users... |
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U Eleet

Joined: 18 Jun 2003 Posts: 521 Location: IRC
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Posted: Feb 26, 2004 7:57pm Post subject: |
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Thats good to hear.
I didn't want that mode back  |
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