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Unreal3.2 No buffer space available

 
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Turbo_Boy
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Joined: 20 Apr 2004
Posts: 13

PostPosted: Jul 16, 2005 11:22am    Post subject: Unreal3.2 No buffer space available Reply with quote

My server is running under windows 2k3 (2003) datacentre edition.
It has 1gb memory cache.

But now is my ircd sometimes crashing if he gets over the 45 users.
Sometimes the number of users are smaler like 20.

This error does it gives:
[13:31:29] -irc.x.x- select irc.xx.xl[*]:No buffer space available
-
[13:31:29] -irc.x.x- select irc.x.x[*]:No buffer space available
-
[13:31:29] -irc.x.x- select irc.x.x[*]:No buffer space available
-
[13:31:29] -irc.x.x- select irc.x.x[*]:No buffer space available
-
[13:31:29] -irc.x.x- select irc.x.x[*]:No buffer space available
-
[13:31:29] -irc.x.xl- select irc.x.x[*]:No buffer space available
-
[13:31:29] -irc.x.x- *** Notice -- Aieeeee!!! Restarting server too many select errors


what could be the problem or the sollucion?

(sorry about the bad english)

Thanks,
Turbo_boy
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nenolod
Idler
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Joined: 23 Jan 2004
Posts: 357
Location: A box!

PostPosted: Jul 16, 2005 10:46pm    Post subject: Reply with quote

Try restarting Windows. It looks like a winsock issue.
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codemastr
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Joined: 05 Feb 2004
Posts: 345

PostPosted: Jul 17, 2005 11:15am    Post subject: Reply with quote

You need to increase Windows' TCP socket limit. Unfortunately, I do not remember the registry setting to do this offhand.
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Turbo_Boy
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Joined: 20 Apr 2004
Posts: 13

PostPosted: Jul 17, 2005 12:23pm    Post subject: Reply with quote

Restarting windows is not the option.

But the TCP socket limit, don't know were to find it.. Could you
explane were I can find it?
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Guest






PostPosted: Jul 17, 2005 5:39pm    Post subject: Reply with quote

Here is something I wrote several years back
http://web.ircsystems.net/codemastr/bufspace.html

Note: if 200 doesn't work, try increasing it.
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Turbo_Boy
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Joined: 20 Apr 2004
Posts: 13

PostPosted: Jul 23, 2005 3:56am    Post subject: Reply with quote

This looks like not to work here.

The system has an Virtual cpu (HT) to optimize the ram,
could this do something frong to let unreal crash?
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codemastr
Idler
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Joined: 05 Feb 2004
Posts: 345

PostPosted: Jul 23, 2005 11:35am    Post subject: Reply with quote

Hyperthreading as *nothing* to do with optimizing RAM.

If you're still having problems, then I don't know. Perhaps Microsoft changed the location of the registry key in 2003, that document was written for XP.
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Turbo_Boy
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Joined: 20 Apr 2004
Posts: 13

PostPosted: Jul 24, 2005 4:43am    Post subject: Reply with quote

The server admin say's HT is an Virtual CPU to optimaze the Memory (ram) or something (I don't know on my own what it is).

But he asked some people that has the same machine an same windows version running, but the does not have any problems add all, only the have the HT off
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PingBad
Post Whore
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Joined: 05 Feb 2005
Posts: 3027
Location: New Zealand

PostPosted: Jul 24, 2005 5:03am    Post subject: Reply with quote

Hyperthreading is only for splitting yer processor's resources in half (basically making use of idle CPU time), nothing more
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