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UnrealIRCD linking with HybServ

 
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pstruh
none
none


Joined: 24 Feb 2005
Posts: 29

PostPosted: Mar 03, 2005 8:09pm    Post subject: UnrealIRCD linking with HybServ Reply with quote

Is possible to linking UnrealIRCD with HybServ services ?
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v3|0c17y
Eleet
Eleet


Joined: 28 Jan 2005
Posts: 650

PostPosted: Mar 03, 2005 9:08pm    Post subject: Reply with quote

eh... hybserv isnt that great....

for unreal i always recomend anope services, never have encounter much problems with anope
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nenolod
Idler
Idler


Joined: 23 Jan 2004
Posts: 357
Location: A box!

PostPosted: Mar 07, 2005 12:18am    Post subject: Reply with quote

While hybserv is not that great, it is fault tolerant, and is capable of taking a lot more abuse than the ircservices based daemons.

However, it is not possible to link hybserv with anope, as hybserv is for TSora-based IRCds, and Unreal is an ircd.dal based IRCd.

The following is a list of server software which works with hybserv:
- hybrid6
- hybrid7
- ratbox
- cs-ircd
- freeworldircd
- shadowircd (pre 3.5/4.0 branch)
- bahamut
- ultimate3 (pre alpha26)

Good luck!
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braindigitalis
Idler
Idler


Joined: 22 Sep 2003
Posts: 443
Location: IRC

PostPosted: Mar 07, 2005 5:04am    Post subject: Reply with quote

nenolod wrote:
While hybserv is not that great, it is fault tolerant, and is capable of taking a lot more abuse than the ircservices based daemons.

However, it is not possible to link hybserv with anope, as hybserv is for TSora-based IRCds, and Unreal is an ircd.dal based IRCd.

The following is a list of server software which works with hybserv:
- hybrid6
- hybrid7
- ratbox
- cs-ircd
- freeworldircd
- shadowircd (pre 3.5/4.0 branch)
- bahamut
- ultimate3 (pre alpha26)

Good luck!


er, why does it work with ultimate3 if it wont work with unreal? Ultimate3 is based on bahamut which is of course ircd.dal, right? or am i imagining things here...
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nenolod
Idler
Idler


Joined: 23 Jan 2004
Posts: 357
Location: A box!

PostPosted: Mar 08, 2005 10:17am    Post subject: Reply with quote

Unreal is ircd.dal.
Bahamut is hybrid with some ircd.dal code, but not really.

Literal ircd.dal based ircd's use command tokenization for interserver communications. Bahamut does not support this.
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aquanight
Lurker
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Joined: 14 Jun 2004
Posts: 116
Location: Boise, ID

PostPosted: Mar 18, 2005 11:36pm    Post subject: Reply with quote

You must be referring to dreamforge with "ircd.dal" then Razz .
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nenolod
Idler
Idler


Joined: 23 Jan 2004
Posts: 357
Location: A box!

PostPosted: Apr 05, 2005 7:48am    Post subject: Reply with quote

aquanight wrote:
You must be referring to dreamforge with "ircd.dal" then Razz .


Dreamforge is a branch of ircd.dal, version 4.6.
ircd.dal 4.5 was Aetobatus's branch, and it was referred to as 'Aeto'.
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TheWingedOne
Newbie
Newbie


Joined: 03 Apr 2005
Posts: 71
Location: The Void...

PostPosted: Apr 05, 2005 8:31am    Post subject: Reply with quote

Nice, but Unreal is based off Dreamforge, not Aeto. Be specific.
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