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To savor IRC and not let things deterioate
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Post new topic   This topic is locked: you cannot edit posts or make replies.    SearchIRC Forum Index -> The Future of IRC

Should IRCd devs prevent "newbies" from obtaining sources?
Yes
30%
 30%  [ 3 ]
No
70%
 70%  [ 7 ]
Total Votes : 10

Author Message
mentor
Newbie
Newbie


Joined: 22 Jun 2004
Posts: 91
Location: San Diego, CA

PostPosted: May 10, 2009 5:52am    Post subject: Reply with quote

This whole thread is rather silly, to be perfectly honest.

As a developer for a few different IRC projects, I find the idea of trying to make ircd's closed source programs ridiculous. Not to mention, just about every ircd (unless created from scratch) borrows/reuses code from each other, which would be a licensing nightmare. But besides that, the problem doesn't even lie with the software itself.

Most ircd's have been easy to install and configure for years. It's not like it takes a rocket scientist to do it. Getting it setup to work as you intend may be bit more tricky depending on the flavor you choose -- mostly due to lack of documentation. It's not exactly Unreal's fault they've documented the whole process a little better. Trying to make something more difficult than it really is will only lead to even more poorly configured servers out there.

The problem lies with people not taking the time to read and learn a little on what exactly they're doing, and that's nothing unique to IRC.
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banshe21
Lurker
Lurker


Joined: 26 Sep 2008
Posts: 162

PostPosted: May 10, 2009 6:41am    Post subject: Reply with quote

"Getting it setup to work as you intend may be bit more tricky depending on the flavor you choose -- mostly due to lack of documentation. It's not exactly Unreal's fault they've documented the whole process a little better" To be exact its like Undernet's IRCd or even EFnet's IRCd. Those are a pain in the ass to setup cause theres no docs on them. Just trail and error Smile
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PingBad
Post Whore
Post Whore


Joined: 05 Feb 2005
Posts: 3001
Location: New Zealand

PostPosted: May 10, 2009 6:41am    Post subject: Reply with quote

Totally agree with you there mentor. The real problem lies in lack of education, not lack of documentation/IRCd licensing - what say we get the horse and cart the right way round before we head into town?
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katsklaw
Guru
Guru


Joined: 28 Jun 2004
Posts: 1604
Location: Somewhere you're not.

PostPosted: May 10, 2009 8:21am    Post subject: Reply with quote

banshe21 wrote:
"Getting it setup to work as you intend may be bit more tricky depending on the flavor you choose -- mostly due to lack of documentation. It's not exactly Unreal's fault they've documented the whole process a little better" To be exact its like Undernet's IRCd or even EFnet's IRCd. Those are a pain in the ass to setup cause theres no docs on them. Just trail and error Smile


Since when has ircu been "undocumented"??? Have you even looked in the docs directory? it's 700k of docs from HIS_* and other config directive explainations, the P10 protocol whitepaper from at least 2002, Programming API whitepaper, different OS readmes, DOXY file (which can be used to document every line of code in the src in a web interface), the history from at least version 2.6 though 2.10, which is more than 12 years of history, RFC1459, RFC1413 just to name a few things included in the ircu documentation.

Granted most of it hasn't changed in the last 5-9 years, but that's likely because the ircd it's self hasn't had any major changes in that time frame.

Unreal's doc directory is 2+mb .. but that's because their html version of their docs are in 11 different languages. Which takes up a lot of space, so other than the translations there isn't a huge amount of topics covered in Unreal that isn't covered in ircu.
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PingBad
Post Whore
Post Whore


Joined: 05 Feb 2005
Posts: 3001
Location: New Zealand

PostPosted: May 10, 2009 9:13am    Post subject: Reply with quote

banshe21 wrote:
"Getting it setup to work as you intend may be bit more tricky depending on the flavor you choose -- mostly due to lack of documentation. It's not exactly Unreal's fault they've documented the whole process a little better" To be exact its like Undernet's IRCd or even EFnet's IRCd. Those are a pain in the ass to setup cause theres no docs on them. Just trail and error Smile
Concurring with katsklaw here, but if you're going to state something as a fact, at least have some proof. This isn't the first time you've been caught out like this either
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katsklaw
Guru
Guru


Joined: 28 Jun 2004
Posts: 1604
Location: Somewhere you're not.

PostPosted: May 10, 2009 3:13pm    Post subject: Reply with quote

I ran through doxygen real quick for you:

http://shellnode.net/ircu/doxy/

Perhaps I'll do the same thing for all the common ircds. We'll see.
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JoeK
Newbie
Newbie


Joined: 14 Apr 2009
Posts: 50
Location: Pennsylvania, USA

PostPosted: May 10, 2009 4:04pm    Post subject: Reply with quote

Well, the only reason this upsets me is that people will leave my network go to their own, and when it fails, they might come back but with no followers, and during their net, they spam it around. It makes me so mad until it falls. Being as it is, nature takes its course, perhaps itd be best to lock the topic. My other one seems lonely D:
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PingBad
Post Whore
Post Whore


Joined: 05 Feb 2005
Posts: 3001
Location: New Zealand

PostPosted: May 10, 2009 4:54pm    Post subject: Reply with quote

As you wish, JoeK - prod me or one of the other members of staff should you wish to unlock it
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