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joe41 none

Joined: 06 Apr 2009 Posts: 3
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Posted: Apr 06, 2009 10:46am Post subject: Unreal -ChanServ/NickServ question |
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Hi, i noticed that in some networks i get my op, halfop, voice, etc in channel after identify to a nickserv but in some i get it only after rejoining the channel (when identified).
Can someone tell me how to config it in my network so it work as i said in first example - getting op/halfop/voice/... right after succesful identifying to nickserv.
Thx |
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zeke Idler

Joined: 04 Oct 2003 Posts: 338
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Posted: Apr 06, 2009 10:58am Post subject: |
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It depends entirely on which services package you are using. If you're using Anope, you need the NSModeOnID option (for a 1.7/1.8 install)
For anything else, you need to read the documentation, and failing that THEN contact the support team for the services package and find out how. |
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joe41 none

Joined: 06 Apr 2009 Posts: 3
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Posted: Apr 06, 2009 1:04pm Post subject: |
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I use Unreal 3.2.3, they wont let me ask about it in support chan. I havent found anything about it in documentation.
Isnt there a simpler answer?
Thanks anyway. |
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chaz Idler

Joined: 15 Jun 2005 Posts: 304
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Posted: Apr 06, 2009 2:27pm Post subject: |
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It has nothing to do with your ircd.
If you have Anope installed then so as zeke said, otherwise contact the provider of your services. |
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zeke Idler

Joined: 04 Oct 2003 Posts: 338
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Posted: Apr 06, 2009 11:18pm Post subject: |
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That's right, are you the one that can't upgrade because you don't have server-side access?
In that case you're probably pretty screwed, unless the services package used on your network allows you to make that choice entirely within your nickserv account. |
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PingBad Post Whore

Joined: 05 Feb 2005 Posts: 3001 Location: New Zealand
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Posted: Apr 07, 2009 1:55am Post subject: |
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| Cometh the day when people stop thinking that Anope is part of UnrealIRCd, and cometh the day when people stop asking unreal-specific questions in anope's support (and vice versa) |
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Trixar_za Eleet

Joined: 10 Dec 2006 Posts: 613 Location: South Africa
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Posted: Apr 07, 2009 9:16am Post subject: |
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| PingBad wrote: | | Cometh the day when people stop thinking that Anope is part of UnrealIRCd, and cometh the day when people stop asking unreal-specific questions in anope's support (and vice versa) |
You do know that will probably never happen and when other IRCd's or Services packages become popular, they too will be confused in much the same way by beginner admins |
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Invisible Idler

Joined: 26 Jul 2005 Posts: 280
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Posted: Apr 07, 2009 11:51am Post subject: |
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| Trixar_za wrote: | | beginner admins |
This be a phrase that should not have to be used, but is so often. |
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RedBeard none

Joined: 25 Dec 2010 Posts: 41 Location: georgia
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Posted: Jan 14, 2011 9:59pm Post subject: |
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# NSModeOnID [OPTIONAL]
#
# When enabled, services will set the channel modes a user has access to upon
# identifying, assuming they are not already set.
#
NSModeOnID
from anope-1.8.5
i looked in ChanServ and didnt see anything on what your asking about |
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Trixar_za Eleet

Joined: 10 Dec 2006 Posts: 613 Location: South Africa
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Posted: Jan 14, 2011 10:36pm Post subject: |
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This thread is nearly 2 years old, so why are you dredging it up now?
FYI, enabling NSModeOnID also enables the ChanServ functionality. Why? Because in Anope links eveyrthing to the NickServ accounts. |
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Anarchy Idler

Joined: 26 Oct 2007 Posts: 272 Location: Cabot Arkansas
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Posted: Jan 15, 2011 6:35pm Post subject: |
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i just noticed...  |
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Trixar_za Eleet

Joined: 10 Dec 2006 Posts: 613 Location: South Africa
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Posted: Jan 15, 2011 6:51pm Post subject: |
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Ouch... the irony of that picture is just terrible  |
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