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Trixar_za Eleet

Joined: 10 Dec 2006 Posts: 613 Location: South Africa
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Posted: Jun 11, 2009 11:05am Post subject: |
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From that question I'll assume you haven't read my posts fully.
Well, Mr InspIRCd developer, I didn't like how the OpenSSL or OpenTSL modules weren't compiled at install nor the filter module(s), but were actually put in a separate folder from the other modules (there are more, but I forget them now). This was not mentioned in the manual, nor the INSTALL or README nor even in the modules.conf or the inspircd.conf. In fact, they were strangely included within modules.conf (and earlier inspircd.conf) as usable modules, which I did and subsequently had to fix because on run it can't load the module, and only tells you the module that didn't load... In fact, I had this issue with several other modules I haven't even mentioned. Attempted Start, error, comment out module, repeat times 5.
You see my annoyance with Inspircd? I used to be a big fan of it, even after that, but honestly, it's been several releases and it hasn't been fixed or documented - that's sloppy work to me, and now I get trolling responses from one of it's developers. At least nenolod fixes his code so he's allowed his eccentricities, what is your excuse? |
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jnewing none

Joined: 27 Sep 2008 Posts: 42 Location: Ontario
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Posted: Jun 11, 2009 11:16am Post subject: |
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This is take directly from the InspIRCd manual on the "entire page" about openssl...
| Quote: | (Insert big ass icon here to catch your attention) This module is an 'extra' module. This means that by default it is not compiled when you type make to build your IRCd. To enable this module follow these steps.
Optional: Add Extra Modules
If you want to add any modules with dependencies in src/modules/extra/ then do this now (Note: ./configure automatically does this for the ssl modules if you answer yes and it detects the required libraries):
cd src/modules
ln -s extra/m_moduleiwant.cpp
Also if you want to add any modules from the Unofficial Modules SVN Repository then do this now, make sure you copy or link them to src/modules.
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... LOL
P.S. Who and where was it ever stated that I was a developer and part of the InspIRCd team?!? |
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Trixar_za Eleet

Joined: 10 Dec 2006 Posts: 613 Location: South Africa
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Posted: Jun 11, 2009 1:00pm Post subject: |
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oh sorry, I confused you with owine... similar nick in ways. Also by the way you were aggressively forcing your opinion on me, I felt you maybe had a hand in it, so I was wrong in my assumptions... figures.
oh, and looky here:
02:33, 21 March 2008 Special (Fixed command to add extra modules)
02:05, 19 March 2008 Brain (→Optional: Add Extra Modules)
21:30, 17 June 2007 Brain (→Optional: Add Extra Modules)
Seems it was added AFTER I read the manual, and corrected (added and removed) several times after that.
I'm done with your little game jnewing, go troll somebody else. |
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mentor Newbie

Joined: 22 Jun 2004 Posts: 91 Location: San Diego, CA
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Posted: Jun 11, 2009 7:51pm Post subject: |
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| ButtaKnife wrote: |
Nefarious is great, although I'm not a fan of some of the things going into the upcoming 1.3 release. I would rather see a code cleanup than more Unreal-like features, but that's just me. |
Agreed. In fact, one of the networks I'm with currently uses Nefarious, and for the most part it's performed well for us.
That said, I would have rather seen 1.3 be a port of 1.2 to ircu *.12.12 than continuing development on the old .11.* code base. While it would certainly take time, I think it would have been time better spent and more beneficial in the long run (e.g. ipv6 support, improved g-line subsystem, etc). A few .12.12 features have been backported though. This is precisely one of the reasons we're contemplating making the jump to ircu/snircd and porting those nef features we like and want. |
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Jobe Eleet

Joined: 30 Jul 2006 Posts: 526 Location: Lurking in the shadows of some random channel!
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Posted: Jun 11, 2009 8:19pm Post subject: |
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| mentor wrote: | | That said, I would have rather seen 1.3 be a port of 1.2 to ircu *.12.12 than continuing development on the old .11.* code base. |
Nefarious 2.* is a rework of Nefarious using ircu .12.12 unfortunately it's not moving very fast due to a lack of time on SiRvUlCaN's hands.
As for Nefarious 1.3, the only features added Unreal like are ones that SiRvUlCaN liked, such as WEBIRC support (much needed what with the rise in use of mibbit) and the bind style config which allows the config to be cleaned up a lil from all those darn F:Lines.
Suggestions and feedback are welcome, so please feel free to give yours rather then complain without saying what you dont like.
For example, what about the gline sub-system do you not like? If it's the inability to remove glines, a feature has been added for that recently.
As for many of the other features, those can be disabled and thus not available let alone used. |
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mentor Newbie

Joined: 22 Jun 2004 Posts: 91 Location: San Diego, CA
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Posted: Jun 11, 2009 10:28pm Post subject: |
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| Jobe wrote: | | Nefarious 2.* is a rework of Nefarious using ircu .12.12 unfortunately it's not moving very fast due to a lack of time on SiRvUlCaN's hands. |
Understandable.
| Quote: | As for Nefarious 1.3, the only features added Unreal like are ones that SiRvUlCaN liked, such as WEBIRC support (much needed what with the rise in use of mibbit) and the bind style config which allows the config to be cleaned up a lil from all those darn F:Lines.
Suggestions and feedback are welcome, so please feel free to give yours rather then complain without saying what you dont like. |
I never said I had problems with the features. In fact, like you stated, they can be easily disabled. And, in our case, we've chosen to remove some of them completely. I've made suggestions on the tracker in the past, and will most likely do so in the future if I find it worthwhile.
I was simply agreeing with Buttaknife's post, that more time and energy should be placed on cleaning up the current code base, rather than adding new features. I even went on further to say I'd rather see more focus placed on porting 1.2/3 over to the much improved .12.12 code base, than continuing to use the old .11.07 base. Supposedly, Nef 2 promises to be just that. Good.
As for the g-line subsystem, I don't have any major complaints with the way in which it was implemented. In fact, it makes sense. However, it was overhauled in .12.12. What I was getting at, again, was that moving over to .12.12 is probably more beneficial (yes, it'll be time consuming) in the long run (e.g. ipv6 support and other improvements made since .11.07), than continuing development on the current base. Again, my opinion -- not necessarily a complaint. |
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ButtaKnife Newbie

Joined: 26 Apr 2005 Posts: 93
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Posted: Jun 12, 2009 8:56am Post subject: |
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| Jobe wrote: | | As for Nefarious 1.3, the only features added Unreal like are ones that SiRvUlCaN liked, such as WEBIRC support (much needed what with the rise in use of mibbit) and the bind style config which allows the config to be cleaned up a lil from all those darn F:Lines. |
WEBIRC support was added in 1.2, which is great, because we do use it.
In 1.3, things like the +L channel forwarding mode, extended bans, and the spam filter were added. The spam filter isn't so bad, +L is okay as long as any bugs are worked out, but things like extended bans are something I don't particularly like because they're too complex for most users. Modes and things are already confusing for people who are new to IRC or who use IRC casually, so complicated modes with weird parameters that aren't necessarily supported by most popular clients seem counterproductive to me. I'd rather see more time spent either improving the codebase or making IRC easier to use. This is just my personal opinion, though, and I know it won't be shared by everyone. Nefarious is a great ircd, and I still highly recommend it, even if I don't like everything that's added or changed in it.  |
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Jobe Eleet

Joined: 30 Jul 2006 Posts: 526 Location: Lurking in the shadows of some random channel!
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Posted: Jun 12, 2009 10:06am Post subject: |
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| ButtaKnife wrote: | WEBIRC support was added in 1.2, which is great, because we do use it.  |
Yeah I know was my patch
As for extended bans, you can disable them and not use them, or you can have them enable and still not use them, the scope is there.
To be honest though, extended bans can be incredibly useful in some situations.
(Damn now I don't have 404 posts anymore ) |
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C0dpe none

Joined: 18 Jul 2009 Posts: 8 Location: São Carlos, SP - Brazil
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Posted: Aug 08, 2009 12:00am Post subject: +L mode for ircu2.10.12 |
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Hello guys,
Sorry for offtopic, but.. do you know any patch to add +L (channel redirection) support for u2.10.12?
Thank you |
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Jobe Eleet

Joined: 30 Jul 2006 Posts: 526 Location: Lurking in the shadows of some random channel!
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Posted: Aug 08, 2009 3:39am Post subject: Re: +L mode for ircu2.10.12 |
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| C0dpe wrote: | Hello guys,
Sorry for offtopic, but.. do you know any patch to add +L (channel redirection) support for u2.10.12?
Thank you |
I know of none, but as of recent Nefarious 1.3 SVN trunk versions +L does exactly what you request. |
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webcoder Lurker

Joined: 28 Feb 2008 Posts: 162 Location: Florida
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Posted: Aug 08, 2009 7:44pm Post subject: |
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| thanks for hijacking my thread guys... LOL |
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banshe21 Lurker

Joined: 26 Sep 2008 Posts: 162
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Posted: Aug 17, 2009 9:21am Post subject: |
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| webcoder wrote: | | thanks for hijacking my thread guys... LOL |
Welcome to Searchirc. Hijack capital |
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webcoder Lurker

Joined: 28 Feb 2008 Posts: 162 Location: Florida
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Posted: Aug 17, 2009 2:35pm Post subject: |
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| hehe Thanks |
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