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Suggestions far a stable IRCd/Service combination
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Trixar_za
Eleet
Eleet


Joined: 10 Dec 2006
Posts: 624
Location: South Africa

PostPosted: Jun 11, 2009 11:05am    Post subject: Reply with quote

From that question I'll assume you haven't read my posts fully.

Well, Mr InspIRCd developer, I didn't like how the OpenSSL or OpenTSL modules weren't compiled at install nor the filter module(s), but were actually put in a separate folder from the other modules (there are more, but I forget them now). This was not mentioned in the manual, nor the INSTALL or README nor even in the modules.conf or the inspircd.conf. In fact, they were strangely included within modules.conf (and earlier inspircd.conf) as usable modules, which I did and subsequently had to fix because on run it can't load the module, and only tells you the module that didn't load... In fact, I had this issue with several other modules I haven't even mentioned. Attempted Start, error, comment out module, repeat times 5.

You see my annoyance with Inspircd? I used to be a big fan of it, even after that, but honestly, it's been several releases and it hasn't been fixed or documented - that's sloppy work to me, and now I get trolling responses from one of it's developers. At least nenolod fixes his code so he's allowed his eccentricities, what is your excuse?
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jnewing
none
none


Joined: 27 Sep 2008
Posts: 42
Location: Ontario

PostPosted: Jun 11, 2009 11:16am    Post subject: Reply with quote

This is take directly from the InspIRCd manual on the "entire page" about openssl...

Quote:
(Insert big ass icon here to catch your attention) This module is an 'extra' module. This means that by default it is not compiled when you type make to build your IRCd. To enable this module follow these steps.

Optional: Add Extra Modules

If you want to add any modules with dependencies in src/modules/extra/ then do this now (Note: ./configure automatically does this for the ssl modules if you answer yes and it detects the required libraries):

cd src/modules
ln -s extra/m_moduleiwant.cpp

Also if you want to add any modules from the Unofficial Modules SVN Repository then do this now, make sure you copy or link them to src/modules.


... LOL


P.S. Who and where was it ever stated that I was a developer and part of the InspIRCd team?!?
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Trixar_za
Eleet
Eleet


Joined: 10 Dec 2006
Posts: 624
Location: South Africa

PostPosted: Jun 11, 2009 1:00pm    Post subject: Reply with quote

oh sorry, I confused you with owine... similar nick in ways. Also by the way you were aggressively forcing your opinion on me, I felt you maybe had a hand in it, so I was wrong in my assumptions... figures.

oh, and looky here:
02:33, 21 March 2008 Special (Fixed command to add extra modules)
02:05, 19 March 2008 Brain (→Optional: Add Extra Modules)
21:30, 17 June 2007 Brain (→Optional: Add Extra Modules)

Seems it was added AFTER I read the manual, and corrected (added and removed) several times after that.

I'm done with your little game jnewing, go troll somebody else.
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mentor
Newbie
Newbie


Joined: 22 Jun 2004
Posts: 91
Location: San Diego, CA

PostPosted: Jun 11, 2009 7:51pm    Post subject: Reply with quote

ButtaKnife wrote:

Nefarious is great, although I'm not a fan of some of the things going into the upcoming 1.3 release. I would rather see a code cleanup than more Unreal-like features, but that's just me.


Agreed. In fact, one of the networks I'm with currently uses Nefarious, and for the most part it's performed well for us.

That said, I would have rather seen 1.3 be a port of 1.2 to ircu *.12.12 than continuing development on the old .11.* code base. While it would certainly take time, I think it would have been time better spent and more beneficial in the long run (e.g. ipv6 support, improved g-line subsystem, etc). A few .12.12 features have been backported though. This is precisely one of the reasons we're contemplating making the jump to ircu/snircd and porting those nef features we like and want.
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Jobe
Eleet
Eleet


Joined: 30 Jul 2006
Posts: 528
Location: Lurking in the shadows of some random channel!

PostPosted: Jun 11, 2009 8:19pm    Post subject: Reply with quote

mentor wrote:
That said, I would have rather seen 1.3 be a port of 1.2 to ircu *.12.12 than continuing development on the old .11.* code base.


Nefarious 2.* is a rework of Nefarious using ircu .12.12 unfortunately it's not moving very fast due to a lack of time on SiRvUlCaN's hands.

As for Nefarious 1.3, the only features added Unreal like are ones that SiRvUlCaN liked, such as WEBIRC support (much needed what with the rise in use of mibbit) and the bind style config which allows the config to be cleaned up a lil from all those darn F:Lines.

Suggestions and feedback are welcome, so please feel free to give yours rather then complain without saying what you dont like.

For example, what about the gline sub-system do you not like? If it's the inability to remove glines, a feature has been added for that recently.

As for many of the other features, those can be disabled and thus not available let alone used.
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mentor
Newbie
Newbie


Joined: 22 Jun 2004
Posts: 91
Location: San Diego, CA

PostPosted: Jun 11, 2009 10:28pm    Post subject: Reply with quote

Jobe wrote:
Nefarious 2.* is a rework of Nefarious using ircu .12.12 unfortunately it's not moving very fast due to a lack of time on SiRvUlCaN's hands.


Understandable.

Quote:
As for Nefarious 1.3, the only features added Unreal like are ones that SiRvUlCaN liked, such as WEBIRC support (much needed what with the rise in use of mibbit) and the bind style config which allows the config to be cleaned up a lil from all those darn F:Lines.

Suggestions and feedback are welcome, so please feel free to give yours rather then complain without saying what you dont like.


I never said I had problems with the features. In fact, like you stated, they can be easily disabled. And, in our case, we've chosen to remove some of them completely. I've made suggestions on the tracker in the past, and will most likely do so in the future if I find it worthwhile.

I was simply agreeing with Buttaknife's post, that more time and energy should be placed on cleaning up the current code base, rather than adding new features. I even went on further to say I'd rather see more focus placed on porting 1.2/3 over to the much improved .12.12 code base, than continuing to use the old .11.07 base. Supposedly, Nef 2 promises to be just that. Good.

As for the g-line subsystem, I don't have any major complaints with the way in which it was implemented. In fact, it makes sense. However, it was overhauled in .12.12. What I was getting at, again, was that moving over to .12.12 is probably more beneficial (yes, it'll be time consuming) in the long run (e.g. ipv6 support and other improvements made since .11.07), than continuing development on the current base. Again, my opinion -- not necessarily a complaint.
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ButtaKnife
Newbie
Newbie


Joined: 26 Apr 2005
Posts: 93

PostPosted: Jun 12, 2009 8:56am    Post subject: Reply with quote

Jobe wrote:
As for Nefarious 1.3, the only features added Unreal like are ones that SiRvUlCaN liked, such as WEBIRC support (much needed what with the rise in use of mibbit) and the bind style config which allows the config to be cleaned up a lil from all those darn F:Lines.


WEBIRC support was added in 1.2, which is great, because we do use it. Smile

In 1.3, things like the +L channel forwarding mode, extended bans, and the spam filter were added. The spam filter isn't so bad, +L is okay as long as any bugs are worked out, but things like extended bans are something I don't particularly like because they're too complex for most users. Modes and things are already confusing for people who are new to IRC or who use IRC casually, so complicated modes with weird parameters that aren't necessarily supported by most popular clients seem counterproductive to me. I'd rather see more time spent either improving the codebase or making IRC easier to use. This is just my personal opinion, though, and I know it won't be shared by everyone. Nefarious is a great ircd, and I still highly recommend it, even if I don't like everything that's added or changed in it. Razz
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Jobe
Eleet
Eleet


Joined: 30 Jul 2006
Posts: 528
Location: Lurking in the shadows of some random channel!

PostPosted: Jun 12, 2009 10:06am    Post subject: Reply with quote

ButtaKnife wrote:
WEBIRC support was added in 1.2, which is great, because we do use it. Smile


Yeah I know Wink was my patch Razz

As for extended bans, you can disable them and not use them, or you can have them enable and still not use them, the scope is there.

To be honest though, extended bans can be incredibly useful in some situations.

(Damn now I don't have 404 posts anymore Sad)
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C0dpe
none
none


Joined: 18 Jul 2009
Posts: 8
Location: São Carlos, SP - Brazil

PostPosted: Aug 08, 2009 12:00am    Post subject: +L mode for ircu2.10.12 Reply with quote

Hello guys,

Sorry for offtopic, but.. do you know any patch to add +L (channel redirection) support for u2.10.12?

Thank you
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Jobe
Eleet
Eleet


Joined: 30 Jul 2006
Posts: 528
Location: Lurking in the shadows of some random channel!

PostPosted: Aug 08, 2009 3:39am    Post subject: Re: +L mode for ircu2.10.12 Reply with quote

C0dpe wrote:
Hello guys,

Sorry for offtopic, but.. do you know any patch to add +L (channel redirection) support for u2.10.12?

Thank you

I know of none, but as of recent Nefarious 1.3 SVN trunk versions +L does exactly what you request.
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webcoder
Lurker
Lurker


Joined: 28 Feb 2008
Posts: 162
Location: Florida

PostPosted: Aug 08, 2009 7:44pm    Post subject: Reply with quote

thanks for hijacking my thread guys... LOL
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banshe21
Lurker
Lurker


Joined: 26 Sep 2008
Posts: 162

PostPosted: Aug 17, 2009 9:21am    Post subject: Reply with quote

webcoder wrote:
thanks for hijacking my thread guys... LOL


Welcome to Searchirc. Hijack capital
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webcoder
Lurker
Lurker


Joined: 28 Feb 2008
Posts: 162
Location: Florida

PostPosted: Aug 17, 2009 2:35pm    Post subject: Reply with quote

hehe Thanks
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