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Ty none

Joined: 15 Nov 2005 Posts: 47
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Posted: Apr 25, 2006 9:39pm Post subject: |
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| xtothez wrote: | | W-Unit wrote: | | someone needs to plainly tell me in idiot's terms exactly what commands I need to give in order to just get a client connected with U:Line priveliges. |
You need a program or script that will
a) Open a socket
b) Connect to the Unreal daemon
c) Introduce itself as a valid u:lined server
d) Respond to pings as needed
e) Introduce its own clients to use
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Although it's not practical at all, a complete set of working services could be easily written with mIRC scripting and some sockets.
Pointless though. |
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Jorijn none

Joined: 07 Dec 2005 Posts: 21
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Posted: Apr 26, 2006 12:12am Post subject: |
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I've done it?
Well, my script currently links to my unreal as a U:Lined server. From there it can do various things, send notices on connect (nickserv) You basicly can do anything from there, as long you stick to the Unreal protocol.
You can do almost everything with sockets, i made a mini webserver when i was bored once. (Could you imagine? Use mIRCScript in your pages instead of PHP?)
Also i recommend you to use tokenize instead of gettok, it will save you ALOT of headaches, so:
tokenize 32 %tmp (asuming you'll put your socket output in %tmp)
Now you can use $1 and $2, instead of those ugly $gettok(%tmp,1,32)'s
If you need help, drop by on #scripting on my network (signature) All i need is a highlight to respond
EDIT: Looks like signature isnt working, so: irc.extreme-irc.eu |
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Kuplunk none

Joined: 30 Apr 2006 Posts: 24
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Posted: Apr 30, 2006 8:25am Post subject: Re: Connecting to a U:Line |
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Let me know when you finish this idea, it's looking good.
- Kuplunk  |
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Rob_ Idler

Joined: 13 Dec 2003 Posts: 309
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Posted: May 07, 2006 3:52am Post subject: |
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nice avatar *cough*  |
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