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Real-time mySQL in Anope + Anope based RPG

 
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Vorex
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Joined: 04 Apr 2004
Posts: 41

PostPosted: Feb 28, 2006 10:59pm    Post subject: Real-time mySQL in Anope + Anope based RPG Reply with quote

Real-time mySQL in Anope

The abducted development team recently managed to convert the better part of anope to use real time mysql. It's been running production on a 200+ user network for a couple of weeks. We would appreciate it if anyone interested would run it on their private test nets to help us work out any remaining bugs and issues with understanding usage, we haven't really written any doc's and we aren't walking people through things right now. irc.abducted.us #abducted

Current Features:
    Realtime mySQL
    BotServ removed, chanserv handles all functions and inhabits channels (we just simply dislike botserv)
    Caching system to handle large amount of traffic to minimize lag
    Ability to mlock any channel mode (+T, etc)
    NetChans (ACL is based on your o:line not services ACL) /cs set #chan netchan on
    alog replaced with report (logs alot of data to #services)
    naraw - raw without logging
    mysql raw - raw to mysql
    and alot more stuff that we forgot to document
More information and download links for Abducted Services can be found at: http://dev.abducted.us/index.php?title=Abducted_IRC_Services

Anope based RPG
We have been working on an Anope based RPG for sometime now, but with mySQL support we were able to make great strides. It is not quite ready for any sort of release but we invite anyone to come give it a spin. irc.abducted.us #gate

Current Features:
    Realtime mySQL backend (Data stored in mysql for quick and easy update, as well as additions of new monsters, channels, etc.)
    Spells that can attack multiple monsters at once, battles with other people against multiple monsters in each room
    Items from different armor and weapons to potions. (Item system still very primitive)
    Modular quest system which allows quest updates without restart
    Attribute system with mp, hp, str, dex, heal, and speed
    Monsters have different stances reflecting how they react to attack
More information about the RPG can be found at: http://dev.abducted.us/index.php?title=Abducted_RPG_Engine

We have many other ongoing projects you can see at our dev site, http://dev.abducted.us
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DeMiNe0
Lurker
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Joined: 25 Jan 2004
Posts: 197
Location: Westchester, New York

PostPosted: Mar 02, 2006 11:22pm    Post subject: Reply with quote

Is this project being worked on by the anope team as well?
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Rob_
Idler
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Joined: 13 Dec 2003
Posts: 309

PostPosted: Mar 03, 2006 1:51am    Post subject: Reply with quote

no, the anope team are not working on this particular project at all.
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Vorex
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Joined: 04 Apr 2004
Posts: 41

PostPosted: Mar 28, 2006 5:25pm    Post subject: Reply with quote

Just an update,

Real-time mySQL in Anope
Alot of bug fixes, this version is much more stable
Added support for mySQL 5, however it is not required but it runs EXTRMELY well with mySQL 5 (transations, etc).
The new version is posted on our dev site -- http://dev.abducted.us

Anope based RPG
MUCH more progress has been made on the RPG system, thanks for the feedback thus far and keep it up! The major addiation is PVP.

We are hoping to have something that we can distribute soon...We can always use more feedback, irc.abducted.us #gate
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Vorex
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Joined: 04 Apr 2004
Posts: 41

PostPosted: Mar 29, 2006 2:56pm    Post subject: Reply with quote

Whoops, forgot one small detail, we also have a converter posted that converts 1.7.x Anope userdata to our Real-time mySQL in Anope, if you use some other services find a converter that will convert it to 1.7.x of Anope then simply use our converter and you'll be in business
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Aven
Idler
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Joined: 05 Aug 2005
Posts: 393

PostPosted: Mar 29, 2006 6:42pm    Post subject: Reply with quote

yay for you.
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Vorex
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Joined: 04 Apr 2004
Posts: 41

PostPosted: Mar 29, 2006 7:35pm    Post subject: Reply with quote

Why don't you just hush up, I skimmed your most recent posts and you do nothing but make negative comments.

These are just off the first page...Why don't you change your attitude?

From: http://searchirc.com/boards/search.php?search_author=Aven
--
Quote:
And we care, how?,

Quote:
It also sucks to be a follower, many people use unrealircd because since a lot networks use it, they think it's the most powerful.

Quote:
And we care, how?
(Wow, that sounds familar)
Quote:
You sound like a bunch of lamers yourself.

Quote:
Gee, looking for mature staff, yet gline someone for asking a question. I think you better raise your age requirement, its not working.
lol...

Quote:
Because it's a racist bot.
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Aven
Idler
Idler


Joined: 05 Aug 2005
Posts: 393

PostPosted: Mar 29, 2006 8:45pm    Post subject: Reply with quote

"yay for you" is a good thing. You kept posting about the project so thought you might wanted a reply, just helping.

Btw

Quote:
Gee, looking for mature staff, yet gline someone for asking a question. I think you better raise your age requirement, its not working.
lol...

Wtf? that's not mine.

I did reply with "lol", jeez... can't a man laugh? it's a community board, not court.

Quote:
You sound like a bunch of lamers yourself

that's not mine either

Heh, apparently that page doesn't have the quotes in different backgrounds... those were the words I quoted from... click on the actual thread to see the real reply Razz

Quote:
Because it's a racist bot.

That was definitly a joke, and was not meant to hurt anybody. Nobody got hurt.
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Vorex
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Joined: 04 Apr 2004
Posts: 41

PostPosted: Mar 29, 2006 9:42pm    Post subject: Reply with quote

It came across as a sarcastic remark to me.

I applogize if I misinterperted your other posts, I've been at work for ~30 hours in the last 48 hours...
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Aven
Idler
Idler


Joined: 05 Aug 2005
Posts: 393

PostPosted: Mar 29, 2006 10:20pm    Post subject: Reply with quote

Vorex wrote:
It came across as a sarcastic remark to me.

I applogize if I misinterperted your other posts, I've been at work for ~30 hours in the last 48 hours...

30 hours? that sucks :\ good luck though.
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Jorijn
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Joined: 07 Dec 2005
Posts: 21

PostPosted: Apr 18, 2006 10:38am    Post subject: Reply with quote

Looks good, maybe i'll give it a try in the future Wink
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