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GameServ v1.2.5 Plus the GRAND OPENING of the new WebSite!!!

 
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DeMiNe0
Lurker
Lurker


Joined: 25 Jan 2004
Posts: 197
Location: Westchester, New York

PostPosted: Apr 03, 2005 1:08am    Post subject: GameServ v1.2.5 Plus the GRAND OPENING of the new WebSite!!! Reply with quote

YES! You heard it (well... saw it..) here first. For most of you that have had the privilege to use GameServ the first few months of it's development, you may now upgrade your beloved GameServ to v1.2.5! In this version many things have been fixed! Here is a small list of changes:

* All level master data is now being stored in data/masters.dat - kain
* Added a new config file directive that allows you to specify whether or
not you want gameserv to send notices to the channel every time it
writes the player database - kain
* Some under the scenes changes have been made with the way players' and
monsters' names, weapons, and death phrases are being stored which
should make for less memory leakage and minimized overall memory
usage - kain
* Fixed a minor bug where gameserv was not notifying of a syntax error in
/msg gameserv store buy x x - kain (thank you wolfgar)


For though's of you that havn't had the absolute pleasure of using this wonderful service, now is your time to take advantage of GameServ on YOUR network! GameServ is an interactive almost MUD like RPG services, that you and your users can enjoy playing with. This service features, a shop, PvP battles, PvE battles, and much much more! You can visit our brand spanking new website which is maintained by Myself at http://www.gameserv.us (or http://gameserv.digitaltoxicity.net is the first url doesn't work) To download your copy today, or to gather some more information on it.

Want support or a demo? Well why don't you come and join us on IRC! irc.digitaltoxicity.net is the official GameServ network! You can Demo Gameserv in the channel #RPGServ. Feel free to also ask questions and mingle with other people who might be in the channel!

If you want to tell either Kain or I something you can post it right on our forums!


http://www.gameserv.us
http://gameserv.digitaltoxicity.net
irc.digitaltoxicity.net #rpgserv



Can't wait to see you all!
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PingBad
Post Whore
Post Whore


Joined: 05 Feb 2005
Posts: 3027
Location: New Zealand

PostPosted: Apr 03, 2005 7:12am    Post subject: Reply with quote

One bug I did notice, and wonder if it has been resolved, is the use command while in a PvP fight. Or is this command disabled while a player is fighting other players (apparently, this command doesn't generate an issue when fighting in the forest)
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Kainazzzo
none
none


Joined: 03 Apr 2005
Posts: 1

PostPosted: Apr 03, 2005 11:15am    Post subject: Reply with quote

PingBad wrote:
One bug I did notice, and wonder if it has been resolved, is the use command while in a PvP fight. Or is this command disabled while a player is fighting other players (apparently, this command doesn't generate an issue when fighting in the forest)


The use command should be disabled during all fights except for Healing potions. You also lose your turn when you use a healing potion.

Also, please go to www.gameserv.us for any future bug reports, because I probably won't be checking this forum much Smile
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PingBad
Post Whore
Post Whore


Joined: 05 Feb 2005
Posts: 3027
Location: New Zealand

PostPosted: Apr 11, 2005 7:35am    Post subject: Reply with quote

Simple Request: GameServ linking, so players on one net can challenge players on other nets where GameServ is linked, and (if possible) allow players to login to their accounts from any net
EG:
Code:
PlayerA has an account on NetworkX, PlayerB has an account on NetworkZ
PlayerA can challenge PlayerB from their respective networks
either player can identify for their account from either NetworkX or NetworkZ

Having that sort of functionality would definately make GameServ a bonus
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TheWingedOne
Newbie
Newbie


Joined: 03 Apr 2005
Posts: 71
Location: The Void...

PostPosted: Apr 12, 2005 9:58pm    Post subject: Reply with quote

Simple?! Far from it... Interesting, yup. Razz
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