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UnrealIRCD -- what's the attraction?
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Why do you run UnrealIRCD?
It's easy enough to setup that I don't have to know how to properly Admin a system to do it.
5%
 5%  [ 2 ]
It's easy enough to maintain that I don't need to know the basics of UNIX to maintain it
0%
 0%  [ 0 ]
It has some feature or features that other IRCD's don't posess, that I'm aware of.
44%
 44%  [ 17 ]
It's more stable than other ircds, that I know of.
10%
 10%  [ 4 ]
It's somehow more secure than other ircds
2%
 2%  [ 1 ]
There are other ircds? I honestly wasn't aware!
0%
 0%  [ 0 ]
No Unreal for me thanks, I prefer some other IRCD.
36%
 36%  [ 14 ]
Total Votes : 38

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PostPosted: Mar 21, 2005 2:08pm    Post subject: UnrealIRCD -- what's the attraction? Reply with quote

I'm just curious, and I'm sure this has been brought up before, but what is the big attraction with unrealircd? Is it one of those servers that doesen't require any real intelligence to set up? (I don't mean any offense, heck, that's one of the attractions with windows, too and I use windows ;] ) Are there some sort of security features that are unavailable with other ircd's? I know it's not stability, because both my bahamut servers and my Hybrid servers have gotten over 200 day uptimes with 1200 - 2500 users. Altho I did despise bahamut for lack of features ;]. Just curious and all ;]
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Cobi
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PostPosted: Mar 21, 2005 3:52pm    Post subject: Reply with quote

umm... you need to add "All of the above, except 'I don't run unreal'" Very Happy
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Om
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PostPosted: Mar 21, 2005 5:06pm    Post subject: Reply with quote

When I do use Unreal, it's simply because it's what I'm used to.

InspIRCd rocks ;D
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PingBad
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PostPosted: Mar 21, 2005 8:40pm    Post subject: Reply with quote

The reason I use UnrealIRCd (and recommend it to others)?


    Ease of setup (once you actually read how to set it up)
    Stability
    Compatibility with Services and Stats daemons
    Support


Its is these things that make UnrealIRCd so attractive to me. codemastr and the other coders of this IRCd have done well making one of the most flexible IRCds out there.

~PingBad
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GeniusDex
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PostPosted: Mar 29, 2005 3:59am    Post subject: Reply with quote

PingBad's reasons:

Ease of setup (once you actually read how to set it up)
There are other IRCd's which are easier to setup once you've read how to as well. I'd say Bahamut is a lot easier. It has less option, for one.

Stability
I wouldn't say it's much more stable than other good IRCd's around there. Nearly any decent IRCd is stable enough to run.

Compatibility with Services and Stats daemons
I've only rarely seen services and stats packages only supporting unreal. Most of the time there are also other choices (most often bahamut, perhaps ultimate or hybrid, and some have 15 of 'm Wink).

Support
Perhaps..... The only experiences i have with it is someone asking questions about unreal in the anope room because they got kicked out of the unreal room. Understandable, usually, but it somehow still doesn't do much good for me.

Anyways, that leaves 3 out of 4 not really remarkable, and the 4th one debatable. It's hard to find real good reasons to like one IRCd more than the rest.
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PingBad
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PostPosted: Mar 29, 2005 5:17am    Post subject: Reply with quote

GeniusDex wrote:
There are other IRCd's which are easier to setup once you've read how to as well. I'd say Bahamut is a lot easier. It has less option, for one.
There may be, but then, if thats the case, why is UnrealIRCd the biggest kid on the block?

GeniusDex wrote:
I wouldn't say it's much more stable than other good IRCd's around there. Nearly any decent IRCd is stable enough to run.
I am yet to meet an Unreal box that has dropped due to a stability bug, sure you get DDoS -- but surely UnrealIRCd isn't the only vulnerable IRCd on that front

GeniusDex wrote:
I've only rarely seen services and stats packages only supporting unreal. Most of the time there are also other choices (most often bahamut, perhaps ultimate or hybrid, and some have 15 of 'm Wink).
When i said compatibility with Services and Stats daemons, I didn't imply daemons that are solely built for use within an UnrealIRCd network. At least 90% of Services and Stats daemons have a capability to link to an Unreal server (and most have the flexibility to link with other IRCds too)

GeniusDex wrote:
Perhaps..... The only experiences i have with it is someone asking questions about unreal in the anope room because they got kicked out of the unreal room. Understandable, usually, but it somehow still doesn't do much good for me.
My guess as to why they get booted -- because they dont read the documentation and burst right on in with little to no idea on how to set up UnrealIRCd
Quote:
once you actually read how to set it up


Sure, there are other great IRCds out there, but while UnrealIRCd is the most popular IRCd, its what I'll continue to use. The very reason UnrealIRCd is up the top is because it deserves to be there, it's earnt its spot as the best IRCd to date~PingBad
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Fireman1061
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PostPosted: Mar 29, 2005 10:51am    Post subject: Unrealircd Reply with quote

The Reason why I use unreal ircd?
That’s a good question; in fact sometimes I wonder why I use it myself.
I guess it’s due to the fact, I like to play with all the different modifications that can be applied to unrealircd, and the ability to have remote includes, the ability to setup and configure unreal at a drop of a hat.
There are all kinds of ircd's out there, not every Ircd is right for each network, so take the time and test multiple different types of Ircd’s before choosing which one your network or server's is going to use.

Sincerly
Fireman1061
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GeniusDex
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PostPosted: Mar 29, 2005 3:08pm    Post subject: Reply with quote

Quote:
Sure, there are other great IRCds out there, but while UnrealIRCd is the most popular IRCd, its what I'll continue to use.


I wouldn't call that the best reason to run one. What you should check is what ircd fits your purpose best, not what others like best.

Most reasons are bad reasons anyways:

It's easy enough to setup that I don't have to know how to properly Admin a system to do it.
There are easier IRCd's as posted above, plus that some administration skills should be a good thing to have, so you know what to do when something goes wrong.

It's easy enough to maintain that I don't need to know the basics of UNIX to maintain it.
Basically see the above. If something really goes wrong, you're basically not capable of doing something. Unless you run WIN32 ofcourse, when this option doesn't make sense.

It has some feature or features that other IRCD's don't posess, that I'm aware of.
This is a good reason, consdering you need those features. If you want 'm "just for fun" then it's as bad as most others.

It's more stable than other ircds, that I know of.
Prove it. I've never seen a properly setup unreal32 crash, sure. I've also never seen a properly setup bahamut or hybrid crash.

It's somehow more secure than other ircds
Once again, prove it. Come with facts to prove it. If you'd ask me i'd say that it's not the most secure, but i can't prove it. It's just a feeling...

There are other ircds? I honestly wasn't aware!
I don't think this needs explanation Smile

Anyways, as you see, most reasons are quite worthless as they're stated here. Some need proof, some need an "i feel like" clause. You get what i mean i guess.
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Robert-E-Lee
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PostPosted: Mar 29, 2005 4:17pm    Post subject: Reply with quote

well, basically? while a network remains small, i find a greater degree of control, and similar things can be neccessary, smaller networks make more attractive targets for scriptkiddies, they're easier for them to bring down.
unreal does provide more configuration options than other ircds, which means that its easier to tailor everything to your exact needs, which, is essentially what smaller networks need. that's why it's so popular, most irc networks out there are small, there's only ever a few that hit the 'bigtime', and by the time they get there, they don't need to have such a degree of control over things, as they're wider spread, more difficult to attack, and have a far greater staffing and support level than the smaller networks. unreal makes it easier for a smaller staff to run the network, hence it's popularity.
it's equally suitable for large networks, don't get me wrong there, but the larger networks have been around longer, so they use what they're more used to anyway. it's not really a 'n00b' ircd as some people maintain, infact, configuring unreal 'properly' making use of all the various options it includes, is something that from what i've seen, is beyond an awful lot of people who do run it, but it IS easy to setup, if you're capable of using your brain, another thing is that it does offer a dedicated windows version, without dependence on cygwin ( slowness, laggy much?) which is enticing for those who have decentish home lines, but can't afford to go buying a shell and webspace at the same time. it provides to a wider market, due to it's marketing to do so. bahamut isn't marketed as being exceptionally user friendly, unreal is.
that's some of the reasons for it's popularity.
initially, i used unreal because i was one of the people who couldn't afford a shell, i tried various other windows ircds as well, but found from that that i preffered unreal to the other windows options. being realistic, i marginally prefer ultimate, but, i try to include people in my net, and some of my servers are home run, so i remain running unreal, and i'm stillhappy with it's performance.
*shrug*
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EqualSlashed_Brian
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PostPosted: Mar 29, 2005 9:03pm    Post subject: Reply with quote

I personally use UnrealIRCd because my users like it's features.
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GreyMouser
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PostPosted: Mar 29, 2005 9:04pm    Post subject: Reply with quote

Quote:

bahamut isn't marketed as being exceptionally user friendly, unreal is.


Thats because Bahamut is designed for 1 OS and 1 network (DALnet/FreeBSD). Yes it works on others but it's design and features are at the whim of DALnet, not the general public. Which makes comparing Bahamut to Unreal as fair as compairing a Honda to a dragster. They may both be cars but in completely different classes.

To disagree farther, Ive used and configured both Unreal and Bahamut since they have been created, i still find Bahamut alot easier to configure and I'm just as skilled in configuring both. In fact, for the longest time, bahamut would start and run without even touching the config file.

As far as stability goes, DALnet has had servers running for months with upwards of 40k real users on a production network on a single IRCd. I doubt Unreal has been tested anywhere close to that.
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Willaim
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PostPosted: Mar 29, 2005 9:43pm    Post subject: Reply with quote

I'm the original one that said "It's easy enough to setup that I don't have to know how to properly Admin a system to do it." .. now I see someone else voted for it too =(
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Robert-E-Lee
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PostPosted: Mar 29, 2005 9:46pm    Post subject: Reply with quote

well, i'm aware that bahamut is custom designed for dalnet, but it IS made publically available, it wouldn't hurt them to optimize it for other systems too, in fact it'd probably benefit them some, as i've seen people unfairly biased against it merely because it doesn't do that, when it is a reasonable ircd.
but, it's not like comparing a honda to a dragster they're both ircds, they're both in use by the public, on a variety of systems, they're both used by the experienced and the less experienced, and they both serve exactly the same purpose.
and yes, the latest incarnations of bahamut ircd are equally as easy as unrealircd to config, having taken on a similar config structure, and a lot of the 'easiness' in bahamuts config is, because it has less in it than unreal.
stability wise..yes, unreal hasn't really been tested on the same scale as bahamut, for somewhat obvious reasons, people aren't particularly amenable to change, large networks WILL stick with what they're used to, and building a network to the same sort of scale as dalnet reached, takes time, give it some time for unreal networks to get to that sorta scale, and perhaps we'll get the chance to see. i myself haven't encountered any stability issues in unrealircd itself, i've had shitty hosters with unreliable connections, i've had hosters ddosed by rival hosting companies, i've had my network, and previous networks i've been involved in ddosed, but i've never yet encountered a problem with the stability of the ircd itself. that said, my experiments with other ircd's have been similar, the ircds themselves seem to be pretty stable.
*shrug*
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Dr-Voodo
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PostPosted: Mar 30, 2005 1:09am    Post subject: Reply with quote

Whether people use Unreal, Bahamut, Ultimate or any other IRCd its still a personal choice.

Personally I have used all 3 of them, Unreal , Bahamut and UltimateIRCd and I like them all, but so far I find Unreal better and that is just a personal opinion.

The reason for people using Unreal may be various reasons, whether they like it or they want to test it or do some custom changes to it, but one of the reasons might be that Unreal is so populair.
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SATAN-HHH
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PostPosted: Mar 30, 2005 3:06pm    Post subject: Reply with quote

I started out with and ran Unreal for the longest of time simply because it was a bit easier to setup and maintain than some of the others. It was the first ircd I ever setup and ran. Since, I have tried Bahamut, Ultimate, and a few others. Maybe I'm just a control freak, but there's a bit too many features that are abuseable (and yes, I know about having staff that have a professional decorum) for me with Unreal. I lean more towards Bahamut, personally.
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