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PingBad Post Whore

Joined: 05 Feb 2005 Posts: 3027 Location: New Zealand
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Posted: Mar 21, 2005 2:16am Post subject: If you were starting a network.... |
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If you were starting a network, what IRCd/Services/Stas (if any) combo would you choose?
My own preferences are Unreal 3.2.2b (until I upgrade to 3.2.3), Anope 1.7.3 and SolarStats
Whats yours?
~PingBad |
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v3|0c17y Eleet

Joined: 28 Jan 2005 Posts: 650
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Posted: Mar 21, 2005 2:51am Post subject: |
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currently
Unreal 3.2.3, anope 1.7.8 and NeoStats 2.5.20 |
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theEd Newbie

Joined: 15 Mar 2004 Posts: 74 Location: New Zealand
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Posted: Mar 21, 2005 2:58am Post subject: |
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| Latest Unreal, Latest Anope 1.7, Latest NeoStats, Thales |
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Mr_Satan none

Joined: 23 Feb 2004 Posts: 9
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Posted: Mar 21, 2005 2:59am Post subject: |
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| a hybrid mod, either ircd-ratbox or plexus-ircd and anope dev services |
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DeadNotBuried none

Joined: 01 Mar 2004 Posts: 43
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Posted: Mar 21, 2005 4:06am Post subject: |
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Unreal , IRCServices , NeoStats 3 (including the NeoStats modules that haven't been released yet ) |
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v3|0c17y Eleet

Joined: 28 Jan 2005 Posts: 650
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Posted: Mar 21, 2005 4:20am Post subject: |
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id upgrade NeoStats but it usually takes a while for me to do so, first has to go thru at least a week or 2 me testing for me to upgrade, and err i dont pay much attention to neostats...., sometimes just because its new doesnt mean its better
i.e. took me till last night to upgrade my server to unreal 3.2.3 from 3.2.2 |
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DeadNotBuried none

Joined: 01 Mar 2004 Posts: 43
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Posted: Mar 21, 2005 5:11am Post subject: |
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NeoStats 3 is a bit different though, it's a huge improvement on 2.5.x, even though it's still in alpha. it can also run along side a existing 2.5.x installation without a problem. i've been running the pre-alpha and alpha for over 6 months now i think.
some of the new modules for it might just be a pleasant surprise, for networks that like to provide their users with more options or "toys" as some people call them. existing modules have had improvements made as well.
*goes back to completely rewriting one of the new modules before it gets released* |
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EqualSlashed_Brian Lurker

Joined: 29 Aug 2004 Posts: 221 Location: IRC
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Posted: Mar 21, 2005 5:27am Post subject: |
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| v3|0c17y wrote: | id upgrade NeoStats but it usually takes a while for me to do so, first has to go thru at least a week or 2 me testing for me to upgrade, and err i dont pay much attention to neostats...., sometimes just because its new doesnt mean its better
i.e. took me till last night to upgrade my server to unreal 3.2.3 from 3.2.2 |
It took me 10 minutes to upgrade my servers to Unreal 3.2.3. I feel special. |
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braindigitalis Idler

Joined: 22 Sep 2003 Posts: 443 Location: IRC
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Posted: Mar 21, 2005 5:27am Post subject: |
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if i was starting a network a year ago i'd have said unreal and ircservices 5.
Looking at it now, i'd be using inspircd (http://www.inspircd.org) -- this is something of my own and if i was starting a network now, an ideal testing ground for it would be a network which is just starting up, so i could iron out bugs as the network grew around it. I'd probably still choose ircservices as this is the only module which is compatible with it (quite simply because it has properly modular protocol support meaning i dont need to submit patches and diffs to its authors then wait for them to add support for my ircd... i can just produce a module as a .c file and host it on my website)
If i wasnt biased and inspircd wasn't around i'd probably consider either unreal or ircu... i dunno, as a coder i just find ircu to be very neat and quite clever in how it works, you should take a look at its source code some time  |
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v3|0c17y Eleet

Joined: 28 Jan 2005 Posts: 650
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Posted: Mar 21, 2005 8:20am Post subject: |
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| EqualSlashed_Brian wrote: | | It took me 10 minutes to upgrade my servers to Unreal 3.2.3. I feel special. |
im happy with 3.2.3 but i had to test it first for a while, anyways thats just me always testing and double checking everything before anything |
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PingBad Post Whore

Joined: 05 Feb 2005 Posts: 3027 Location: New Zealand
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Posted: Mar 21, 2005 8:49am Post subject: |
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| v3|0c17y wrote: | | EqualSlashed_Brian wrote: | | It took me 10 minutes to upgrade my servers to Unreal 3.2.3. I feel special. |
im happy with 3.2.3 but i had to test it first for a while, anyways thats just me always testing and double checking everything before anything | Testing? Or playing with it until yer stain ya pants? j/k lol
~PingBad |
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v3|0c17y Eleet

Joined: 28 Jan 2005 Posts: 650
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Posted: Mar 21, 2005 9:02am Post subject: |
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oh yeah baby, u know how a fresh compile gets me all excited  |
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Loser04 Eleet

Joined: 22 Dec 2004 Posts: 682 Location: Fairfield,California USA
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Posted: Mar 30, 2005 4:52am Post subject: |
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Well, a fresh compile and vez's boobs  |
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Ashen Idler

Joined: 05 Jan 2004 Posts: 284
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Posted: Mar 31, 2005 9:11am Post subject: |
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Originally..... Unreal, when I was in my lame 'hacker' phase.
Then I moved to Ultimate...... which I stayed with for the duration of my 'poking around with code' phase.
Then I tested loads of ircds, and eventually settled with bahamut1.4 as my ircd of choice.
After awhile, 1.8 came out and we upgraded to that.
Then we realised bahamut lacked a number of features we wanted.
I'm was to go for a more feature-packed IRCD like Unreal, and hack things out, which is much easier then hacking things in to a more stable, vanilla ircd, from my POV.
I wanted things like : halfops, client side ssl, protection for services from kicks/deops, working ipv6 support, better module support, better channel restriction (+r required to create new channels, etc). I had made patches for a few of these things myself, but really what I wanted was an IRCD that supported these things natively, and which I could hack code out of rather then have to hack patches into.
For this reason, I've considered moving to Unreal again, and hacking out the ~30% of it I don't like. Some of my server admins though are dead-set against Unreal, one having audited the code himself and now dismisses any talk of it as badly coded, absolutely refusing to run it. He's a good coder who'se been an IRC admin for many years, so I'm inclined to go with his call on that one, though personally I don't see the issues he sees, despite the fact I have difficulty getting Unreal to run on my machine. (I do have an odd setup though). I still have Unreal-ish leanings, for the the moment, at least, it's off the menu... several of my very experienced admins hate it, and it won't run on my server.
Anyway, the Unreal thing diddn't fly...... my main coder (and most senior admin on the net apart from me)...... was totally against Unreal ever getting near his server, and I was only willing to run it with some *serious* customisation. We still wanted some extra features though, and my coder suggested that we could hack these into bahamut, as this would be not that difficult and result in an ircd that had the stability of Bahamut and yet also the features we wanted.
So....now we run a modified version of bahamut1.8 called SNIRC (our own name) which includes a few features bahamut doesn't (client side ssl, protection for services clients from kicks), etc. We're working on it, probably going to add halfop support in the next few weeks. We realise that these features we are adding are not essential to IRC, but they do make life easier and are quite convenient for us and our users.
I must confess having seen http://www.inspircd.org/ I'm VERY impressed. I'd push for my network to switch to it...... had we not already created our own ircd, and were it anope compatible. I really like anope..... but I'm getting less and less admiring of the IRCServices 'team' (read : Church), and the Anope team by the day. I really don't like Church's attitude, and I remember there were some ways that IRCServices worked (like su passwords) I did not like. To be fair, I've not used his software in awhile though, so it might have changed. Anope's team (no quotes) produce good code....... but they take forever to do it and they are usually completely unhelpful when you come to them with problems (even if they are good, technical, coding-related problems!). There are a few good eggs around there, like Rob, Simba, Angelic, etc), but I find many of them get work done very slowly and never support the things they do make. I've done some work for them in the past, (non-coding work, as I am not a C coder)...... and found some of them are really nice (Angelic, and the now-gone SGR, for example).... but I really wish they gave the impression they listened to their userbase more.
Don't get me wrong, I'm grateful for their software and any help they do give, I understand they're volenteers, so they're already going above and beyond the call of duty.
I've just gotten the impression that really they're not interested in helping anyone who has problems with their code anymore, which is highly annoying if you happen to depend on their code.
I completely understand how they could think that though....... given the number of extremely lame questions from newbie admins they have to deal with. I think I'd stop answering the metaphorical phone too..... if people bugged me with that sort of thing every day!
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In summary : in starting a network, I'd probably use Bahamut1.8 + Anope...... MAYBE Unreal + Anope (going cautiously to avoid the bad karma).... If IIRCD was anope compatible I'd probably use that, and it doesn't become anope compatible, then I guess I'd consider using ircservices, but realistically, I doubt that would happen.
-Ashen
Last edited by Ashen on Mar 31, 2005 9:24am; edited 1 time in total |
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Dead2Sin none

Joined: 14 Feb 2005 Posts: 12
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Posted: Mar 31, 2005 9:21am Post subject: |
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If I were starting a network I'd use the following
Unreal3.2.3 and DaBot Services ver 7.0
While very few are familiar with DaBot Services ver 7.0, those that are love it. |
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